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Thread Statistics | Show CCP posts - 11 post(s) |

M1k3y Koontz
Thorn Project Surely You're Joking
508
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Posted - 2014.01.06 21:11:00 -
[1] - Quote
Kristoffon vonDrake wrote:Please stop ruining the game just for the sake of piling new stuff on it. Thank you.
Elaborate? If you're going to make such bold claims you need to explain your thought process. How much herp could a herp derp derp if a herp derp could herp derp. |

M1k3y Koontz
Thorn Project Surely You're Joking
508
|
Posted - 2014.01.06 21:16:00 -
[2] - Quote
Vatek wrote:Just what we need, more things that make nullsec ratters even safer! Warp disruptors are now obsolete, better fit scrams on everything because even a ratting ship that doesn't fit an MJD can still MJD away!
Scrap both of these, they're ****.
Mobile MJDs are one time use, NO SCOPING, and are going to cost ~5m. Per site. Carebears won't sacrifice their bottom line like that. How much herp could a herp derp derp if a herp derp could herp derp. |

M1k3y Koontz
Thorn Project Surely You're Joking
508
|
Posted - 2014.01.06 21:38:00 -
[3] - Quote
Alice Saki wrote:Terrible.
Gudpoast.
If you're going to post, make it quality. Explain your opinions. "Terrible" is not constructive, and is not at all helpful to making them not "terrible"
Thank you, do not come again. How much herp could a herp derp derp if a herp derp could herp derp. |

M1k3y Koontz
Thorn Project Surely You're Joking
508
|
Posted - 2014.01.06 21:43:00 -
[4] - Quote
Vatek wrote:M1k3y Koontz wrote:Vatek wrote:Just what we need, more things that make nullsec ratters even safer! Warp disruptors are now obsolete, better fit scrams on everything because even a ratting ship that doesn't fit an MJD can still MJD away!
Scrap both of these, they're ****. Mobile MJDs are one time use, NO SCOPING, and are going to cost ~5m. Per site. Carebears won't sacrifice their bottom line like that. It still gives every single ship with 50m3 of cargo space available a free out against anything tackling them that doesn't have a scram fit. MJDs or warp core stabs come with fitting compromises, this has no downside at all.
A free out? Scams would stop it, so any frigate or inty could stop it. It takes 20 seconds to anchor, it could be killed before that, or the person anchoring it could be bumped off and webbed. It could be killed in the 20 (32? If it's killed before spooling does the person still jump?) seconds before they jump.
It's about as much of a get-out-of-jail-free card as a cloak is, by which I mean it isn't. How much herp could a herp derp derp if a herp derp could herp derp. |

M1k3y Koontz
Thorn Project Surely You're Joking
510
|
Posted - 2014.01.07 02:24:00 -
[5] - Quote
Vatek wrote:M1k3y Koontz wrote:Vatek wrote:M1k3y Koontz wrote:Vatek wrote:Just what we need, more things that make nullsec ratters even safer! Warp disruptors are now obsolete, better fit scrams on everything because even a ratting ship that doesn't fit an MJD can still MJD away!
Scrap both of these, they're ****. Mobile MJDs are one time use, NO SCOPING, and are going to cost ~5m. Per site. Carebears won't sacrifice their bottom line like that. It still gives every single ship with 50m3 of cargo space available a free out against anything tackling them that doesn't have a scram fit. MJDs or warp core stabs come with fitting compromises, this has no downside at all. A free out? Scams would stop it, so any frigate or inty could stop it. It takes 20 seconds to anchor, it could be killed before that, or the person anchoring it could be bumped off and webbed. It could be killed in the 20 (32? If it's killed before spooling does the person still jump?) seconds before they jump. It's about as much of a get-out-of-jail-free card as a cloak is, by which I mean it isn't. Congratulations on failing to read my post, which in fact reads "a free out against anything tackling them that does not have a scram fit. You're not going to bump a ratting ship 30km in 32 seconds
Stop. MMJDs have a 2500m activation range, not 30km. How much herp could a herp derp derp if a herp derp could herp derp. |

M1k3y Koontz
Thorn Project Surely You're Joking
510
|
Posted - 2014.01.07 03:01:00 -
[6] - Quote
Rowells wrote:will this hide towers?
They have a 30km range, and cannot be anchored within 40km of towers, no MSIs won't hide towers. They can hide POS mods though, including moon mining gear. How much herp could a herp derp derp if a herp derp could herp derp. |

M1k3y Koontz
Thorn Project Surely You're Joking
510
|
Posted - 2014.01.07 03:02:00 -
[7] - Quote
Randy Wray wrote:I don't see what the hell people have going on in their heads when they say this is "interesting". The MMJD is going to completely kill any kiting setups in faction warfare. As people have mentioned earlier it's already gone pretty bad with the depots, pretty much any ship that gets caught by a kiter can just launch a depot, refit warp stabs and warp away!
This is not expanding the sandbox, the warp scrambler is already an extremely powerfull module and now you're restricting it so any solo/small gang pvp setup has to operate within scrambler range fitting a warp scrambler if they want to have any chance at keeping the target tackled.
MJD's only work on battleships for a reason. Keep it that way.
EDIT: Oh and this might be off topic but seriously increase the cargo space required for the depot, right now it's pretty ridiculously low.
Oh no. You can't simply run around in a Cynabal, Cerberus, or Talos and win every fight, and run from the ones you can't. Brawling ships no longer totally suck.
The horror.
How much herp could a herp derp derp if a herp derp could herp derp. |
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